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Devlog
Submission to A Game By Its Cover 2018
[InDev] Puri in the Clouds
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Devlog
Some signs and movement
September 27, 2018
by
furfel
I focused on expanding the RPG (topdown) part. Update includes a stupid mob walking around and a sign opening textbox. The latter will be helpful in telling all the backstories and stuff...
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Minor update
September 22, 2018
by
furfel
Fixed some in-game bugs, a new test RPG map with custom tileset. Also now the reptiles shoot their bullets as they should...
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First preview for #AGBIC jam
September 16, 2018
by
furfel
For #AGBIC jam, I published this draft. It was difficult to build something more robust having just 3h a day (some more during weekends). However, I followed my principle of expanding it with Good Ag...
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On RUP and Agile
September 09, 2018
by
furfel
This is more of a theory I built around doing this and it is supposed to be a C H I L L jam. I have a bad approach to development (I think of every game I have ever made). First comes the RUP approach...
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Did you know devs can use pencils?
September 05, 2018
by
furfel
If you want to make it, take a step each day. Usually, I code. But because of cold, today I decided to sketch. The first image is an overall map of alpacorns' kingdom. In the center there's the Sugar...
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First moves and a story
August 31, 2018
by
furfel
I created something . There are two states: RPG and platformer. I would like them to be switched between. However, as of now, there's even no collision (at least in RPG) whatsoever. In platformer coll...
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First drafts
August 27, 2018
by
furfel
I joined #AGBIC jam and chose this cartridge because I felt it. Today, at work instead of doing actual job, I sketched the main character on paper and then in Paint.NET. I decided to use Haxe with Hax...
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